NA EUN CHOI[now-in · cho-ee]

ABOUT














 






 

















Projector 1

Projector 1 is a personal mini projector, meant to be used in small spaces and customizable to match personal home tastes through its interchangeable parts

*Disclaimer: This is not a sponsored project and not officially affiliated with Snow Peak Company, all logos/images used for nominative, non-commercial, and demonstration purposes only as student workProduct Innovation, 3D Modeling (SolidWorks), Keyshot Render & Animation, Design Research, CMF 
Course: Design Lab 2
Time frame: 14 Weeks (08.2025)
Professor: Nathan Allen



Deconstruction and Reconstruction


  



The brief for the class was to use an existing product, take it apart, re-design it so all parts would function, and put it back together to have a working product



Original Mini Projector



Projector 1 

Research


Mini Projector that I took apart:















Key Research Takeaways



Branding


 

CMF by Nothing 


Nothing is a technology company based in London, England that is striving to “making tech that inspires and empowers us again” (nothing.tech) 

CMF is its budget-friendly sub-brand and they continue to create interesting products for tech enthusiasts




CMF Brand Language



















CMF Details

 



CONCEPT IDEATION & PROTYPING
































3D Modeling 




























Physical Iterations - 3D Prints


3D Print Iterations in resin, Multi-Jet Fusion, & FDM-PLA 


Final Design



Vertical and Horizontal Orientation 


Context of Use




*AI assisted image

CMF


   
Multi-Color Version 


Final Presentation Set Up


Functioning projector


During this project, I realized I had somehow become the designer, manufacturer, and engineer all at once. 

Truthfully, my lack of skills in enginering created limitations in how I could execute my design vision  as all the parts from the original product could not be changed. However, throughout this project I was able to learn how immensley collaborative the design process is (in my case, it was asking as many people as I could for help) and finding areas where I can improve my design approach and perspective. 


© Na Eun Choi 2025  go back home >